STEM & STEAM Part 1
There is no denying that the
current education system is in need of an overhaul. Technology is part of our
lives in nearly every aspect of what we do. Auto mechanics now use computers
for diagnostics. Medical treatments, patient records, and so much more are all
electronic and heavily reliant on these new technologies. Unfortunately many of
our current graduates do not have the skills or education in these fields to
face the challenges that they will face in their future. This has led us to
STEM (Science, Technology, Engineering, Math) and STEAM (Science, Technology,
Engineering, Art, Math) as an educational tool to better prepare our children
for the future.
Children who
study STEM develop a variety of skills that are essential for success: critical
thinking and problem solving, creativity and innovation, communication and
collaboration, to name a few. STEM lessons do not
deliberately exclude the arts or any other subject; rather, these subjects are
included naturally as needed for engineering challenges.
On the other hand, engineering and technology are essential parts of the
artists education. Education in all segments of the arts is tied in with basic
STEM principles. So how do we build a STEAM program? The arts are a can be used as an excellent
tool and can help to engage students that learn more visually than analytically.
My son was one of those students that learned visually. It was one thing to
tell him something, but he needed you to prove it to him visually. A teacher
telling that 1 + 1 = 2 is fine, he could remember that but it didn’t hold any
real meaning for him until you showed him that 1 apple plus another apple gave
him 2 apples. Now that he was able to see this he grasped the concept, it
became more than words. This was true for nearly every subject. Teachers even
worried he had a learning disability but when tested he did problems well above
his grade level and had a gifted IQ. He grew up to be a very humorous
storyteller and talented chef. Encouraging
students’ strengths using art activities increases motivation and can lead to
better educational success.
STEAM programs should include art that naturally fits in
the STEM arena. Art can be treated as an applied subject—just like math and
science. We need to look though at teaching the Arts to include STEM
principles. Take music for example, the notes and the beat is made up of
fractions – quarter note, half note, whole note. Now think of all the musical
terms, many are in French, this helps to build language skills. Drawing is a
series of geometric shapes; think how this ties in to math and engineering. A
lesson in painting could also include the science of how paint is made. Same
could be said for other mediums such as pottery, metal art or textile art.
Think of ways now to include performance art into a lesson. While studying engineering
or science you may learn the history of early designs and discoveries. The
students could then research and write a skit then perform it. This could be about
what may have happened in the lab with
that scientist or engineer on the day of his or her breakthrough.
We must remember that while the importance of Science,
Technology, Engineering and Math cannot be overlooked we must educate the whole
child by teaching the arts. If we fail to do this our children will be missing
out on some of the very things that make us human.
In part two, I
will suggest some books that you can use to teach your children or students
that are useful when teaching STEAM principles.
Source: http://stemtosteam.org/case-studies/institute-of-play-mission-lab/
Source: http://stemtosteam.org/case-studies/institute-of-play-mission-lab/
No comments:
Post a Comment